23min

Available MAXScripts

Below is a list of currently available SiNi MAXScripts to download from your online User Account.

Attach all selected objects

Attaches all the selected objects into one editable mesh. This is the same function as in the Sculpt plugin, but Hotkeyable.

Requires an active license of IgNite to function.

Attach all selected objects by groups

Attaches all the selected groups of objects into one editable mesh.

Left - groups of objects. Right - after attaching by groups
Left - groups of objects. Right - after attaching by groups

Requires an active license of IgNite to function.

Attach selected objects by layers

Attaches all the selected objects in each layer into one editable mesh per layer. This is the same function as in the Sculpt plugin, but Hotkeyable.

Requires an active license of IgNite to function.

Attach all selected objects by materials

Attaches all the selected objects by material into one editable mesh per material. This is the same function as in the Sculpt plugin, but Hotkeyable.

Requires an active license of IgNite to function.

Batch MAXScripts

Used to batch process multiple 3ds Max files and folders.

To learn more about writing your own MAXScripts to run headless in BATCH please visit MAXScript for BATCH

Clean 3ds Max file

MAXScript version of the most common Forensic functions. These are the same functions as in the Forensic plugin, but Hotkeyable.

Requires an active license of IgNite to function.

Copy selected objects - between scenes

This is the MAXScript version of the tool in IgNite (Springboard) It copies the selected object including geometry, modifiers and materials from one scene into another, without needing to open the IgNite plugin.

Requires an active license of IgNite to function.

Paste selected objects - between scenes

This is the MAXScript version of the tool in IgNite (Springboard) It pastes the selected object including geometry, modifiers and materials from one scene into another, without needing to open the IgNite plugin.

Requires an active license of IgNite to function.

Save and load camera properties

Create your own camera presets and save them for reuse. To change a scene camera to a present, navigate to the preset folder and select a present. This will update the current camera with the present settings.

Screengrab showing preset camera properties
Screengrab showing preset camera properties

Please note. Camera settings are software dependent. I.e. you cannot apply V-Ray camera settings to a Physical or Corona camera. We have tested and approved Physical, Corona and V-Ray cameras.

Select active camera

Selects the active camera and loads the side panel UI, independent of which viewport is active.

NO VIDEO AT PRESENT

Switch active camera - backward

Cycles through every camera in the scene in reverse order.

NO VIDEO AT PRESENT

Only works when you are in the camera view. We recommend creating a Hotkey for this!

Switch active camera - forward

Cycles through every camera in the scene in forward order.

NO VIDEO AT PRESENT

Only works when you are in the camera view. We recommend creating a Hotkey for this!

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Updated 08 Apr 2022
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