Below is a list of currently available SiNi MAXScripts to download from your online User Account.
Attaches all the selected objects into one editable mesh. This is the same function as in the Sculpt plugin, but Hotkeyable.
Requires an active license of IgNite to function.
Attaches all the selected groups of objects into one editable mesh.
Requires an active license of IgNite to function.
Attaches all the selected objects in each layer into one editable mesh per layer. This is the same function as in the Sculpt plugin, but Hotkeyable.
Requires an active license of IgNite to function.
Attaches all the selected objects by material into one editable mesh per material. This is the same function as in the Sculpt plugin, but Hotkeyable.
Requires an active license of IgNite to function.
Used to batch process multiple 3ds Max files and folders.
To learn more about writing your own MAXScripts to run headless in BATCH please visit MAXScript for BATCH
MAXScript version of the most common Forensic functions. These are the same functions as in the Forensic plugin, but Hotkeyable.
Requires an active license of IgNite to function.
This is the MAXScript version of the tool in IgNite (Springboard) It copies the selected object including geometry, modifiers and materials from one scene into another, without needing to open the IgNite plugin.
Requires an active license of IgNite to function.
This is the MAXScript version of the tool in IgNite (Springboard) It pastes the selected object including geometry, modifiers and materials from one scene into another, without needing to open the IgNite plugin.
Requires an active license of IgNite to function.
Create your own camera presets and save them for reuse. To change a scene camera to a present, navigate to the preset folder and select a present. This will update the current camera with the present settings.
Please note. Camera settings are software dependent. I.e. you cannot apply V-Ray camera settings to a Physical or Corona camera. We have tested and approved Physical, Corona and V-Ray cameras.
Selects the active camera and loads the side panel UI, independent of which viewport is active.
NO VIDEO AT PRESENT
Cycles through every camera in the scene in reverse order.
NO VIDEO AT PRESENT
Only works when you are in the camera view. We recommend creating a Hotkey for this!
Cycles through every camera in the scene in forward order.
NO VIDEO AT PRESENT
Only works when you are in the camera view. We recommend creating a Hotkey for this!
īģŋ