3ds Max Plugins
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Utility Plugins
Sculpt
Sculpt (UI)
22min
tip 3ds max plugin help clicking on the question mark in the header will open this help document page edit poly or edit mesh, you decide! if you want to use polys, tick the convert to poly checkbox in the threads (03) 01\ explode objects explode selected objects by alternative parameter types centre pivot centres the pivot point on each object keep wirecolour keeps the object wire colour change name add a name for the object if you wish to change their name explode to face explodes each face as a separate object explode to element explodes each element to a separate object explode by material explodes each object by material explode by material id explodes each object by material id explode to face and element these can take some time on large models we recommend using material option 02\ attach objects attach selected objects with alternative attach types attach objects attached everything selected to one mesh attach by material \ attaches everything selected by materials attach by layer attaches everything selected by layer attach similar objects attaches selected objects on identical properties show bounding box tick to show selected objects bounding boxes attach by distance attached selected object if they are within the set distance 03\ threads multi threading settings for advanced c++ debugging advanced users and coders convert to poly check this if you prefer to attach/detach to poly instead of edit mesh 04\ wireframe colour selection of view diagnostic results below click on the colour swatch (block) to select the objects red = errors there are spline issues yellow = excluded not included green = good there are no issues restore wire colour resets to the original wireframe colours 05\ view diagnostics inspects selected objects and returns results displayed as colours, red, yellow, green red = error there are scuplt issues yellow = excluded not included green = good no issues 	 display all selected object vertices 	 view selected objects with directx material 	 display edge faces on selected objects 	 view selected objects normals with two sided material view selected objects by smoothing groups view all selected open objects 	 view selected objects texture mapping 	 view selected objects isolated vertices 	 view all selected objects with double faces view selected objects with random colour multi sub material displays selected objects duplicated geometry displays selected objects 	duplicate vertices 06\ repair objects the following tools are designed to fix issues and clean up the scene, with selected objects detach double faces \ with the objects selected, this detaches them and raises them to preview before deleting delete double faces \ with the splines selected, this deletes them delete isolated vertices \ deletes isolated vertices from selected objects rebuild new mesh \ recreates selected geometry from scratch 07\ conform to surface moves selected objects to the surface conform geometry tick to deform selected geometry to surface move to surface click to apply 08\ weld verts welds selected objects vertices use selected objects add the selected objects weld threshold select the threshold weld object vertices click to apply 09\ material ids options to set random material ids random id face applies random material ids to selected object faces random id element applies random material ids to selected object elements set all ids to #1 sets all selected objects material ids to 1 10\ smoothing groups auto smooth object applies smoothing to selected objects clear all smoothing removes smoothing from selected objects 11\ retopologize plane creates a new quad mesh from selected surfaces, including overlapping surfaces use selected objects click to add selected objects grid distance adjust the grid size of the new mesh retopologize plane click to apply uvw modifiers please note if the original objects you select have uvw modifiers on, the tool will use the first selected objects material and apply it to the new mesh this only works with uvw map modifier see below for an example 12\ retopologize massing recreates the selected block models, rebuilding them as optimised new 3d geometry ideal for fixing poorly constructed imported geometry delete original when new geometry has been created it deletes the old one grid distance set this z height distance for detail default is 1 retopo bld massing click to generate new 3d geometry 13\ repair normals attempts to repair normal orientation on selected objects unify normals attempts to unify the normals based on overall surface direction flip normals flips the normals normals from pivot attempts to conform normals based on the pivot position of the selected surface normals from pivot this works on surfaces if you select multiple surfaces (walls of building), it will not work due to conflicting surface directions 14\ progress status progress status returns results and timing of current tasks