Please read the below information to learn more about the plugin.
The Disperse logo displays the SiNi version number and if there is an update available. The show checkbox when checked displays the plugin icon in the viewport. You can adjust the logo size if required.
Clicking on the question mark in the header will open this help document page.
The Statistics Rollup gives live feedback on the polygon count.
For heavy scenes, with millions of polygons, we recommend setting this to Pyramid.
See below for brush settings.
Control 1 - single brush. Control 2 - multi brush. Control 3 - erase brush. Control 4 - replace brush. Control Alt - scales the brush size smaller. Control Shift - scales the brush size larger. Control - hold down to lock direction when angle snap is defined.
Select the objects you wish to include in your paintbrush. By default it paints all.
Brush - Single Objects
Single objects brush
Brush - Multiple Objects
Multiple objects brush
Brush - Delete Objects
Deletes Disperse objects from the scene.
Brush - Replace Objects
Replaces scene objects (not in Disperse), with selected Disperse objects. This positions the Disperse objects at the location of the scene objects. Checkboxes
If you select a collection of objects in the list, i.e. cars, you can then select layout objects in the 3D scene (car parks), and Disperse will randomly replace each layout object.
On the sample image above you will see the cars have all been placed in the same direction. At present, Disperse does not add random rotatation. There are two workarounds. - Select the original objects you are going to replace with Disperse and using SiNi's Jumble plugin select randomly the objects and rotate them 180 degrees. When you perform the replace objects they will import randomly! - In Disperse, export to edit mesh or proxy. Then follow the steps above (using Jumble and rotation) to add variation.
The list view displays all objects added to Disperse.
From left to right
When you double-click an object in the list the pop up appears. See below for details.
Tick the checkbox to activate transforms. This will expose the right side column meaning you can input (lower) to (higher) numbers. Disperse will use these figures to randomly adjust each instance.
Seed - click seed to re-generate the transformation settings.
In the list panel - if All Objects is selected this will apply global settings to all objects in the list, ignoring their individual settings. Selected objected - if you select a single object, you can adjust independently its transforms.
At present, the animation settings are disabled meaning Disperse will ignore any animation information in the model. We aim to address this in time!
Apply variation to selected objects.
Tick checkbox to activate. Click on the Seed button to apply random seeding.
Variation count - Up to 500 colour variations.
Diffuse and texture colour adjustment sliders.
Tick checkbox for material name filtering Texture Name - select the material name you want to apply to. Click the plus (+) to add.
Include/Exclude Select the option you prefer. For example on a tree, you may want to exclude the bark material.
Exclusion splines are used to mask out areas to exclude from the calculation. To use, click on the bottom right button to select the spline or splines you wish to use. To remove a spline, select it in the display box and click the delete button below.
Tick enable to cull 3D geometry outside the camera field of view.
Export to Multi Mesh This exports each 3D object as a collapsed (combined) single object.
Export to Single Objects This exports each 3D object as an individual object and creates instances. Full Mesh (greyed out) - By default, exporting is set to full display resolution.
All proxy formats export and save instances.
If you select one of the proxy formats you have the option to select the display settings.
Did you know you can rearrange the Rollups to your preferred workflow? Right-click on the dot grid in the top right corner of each Rollup and hold down to move or right-click to open the config tab.