Please read the below information to learn more about the plugin.
The Scatter logo displays the SiNi version number and if there is an update available. The show checkbox when checked displays the plugin icon in the viewport. You can adjust the logo size if required.
Clicking on the question mark in the header will open this help document page.
The Statistics Rollup gives live feedback on the scene polygon count.
īģŋDisplay Type
For heavy scenes, with millions of polygons, we recommend setting this to Pyramid.
The list view displays all objects added to Disperse.
Buttons
From left to right
Object Management
When you double-click an object in the list the pop up appears. See below for details.
Random Transforms
Tick the checkbox to activate transforms. This will expose the right side column meaning you can input (lower) to (higher) numbers. Scatter will use these figures to randomly adjust each instance.
Seed - click seed to re-generate the transformation settings.
In the list panel - if All Objects is selected this will apply global settings to all objects in the list, ignoring their individual settings. Selected objects - if you select a single object, you can adjust independently its transforms.
Distribution Map
Select the distribution map from the dropdown. This will be used to layout the scattering pattern.
Collision
īģŋSet the objects collision distance. īģŋ
At present, the animation settings are disabled meaning Scatter will ignore any animation information in the model. We aim to address this in time!
See below for brush settings.
Control 1 - single brush. Control 2 - multi brush. Control 3 - erase brush. Control Alt - scales the brush size smaller. Control Shift - scales the brush size larger.
Select the objects you wish to include in your paintbrush. By default it paints all.
Brush - Single Objects
Single objects brush
Brush - Multiple Objects
Multiple objects brush
Brush - Delete Objects
Deletes Scatter objects from the scene.
Select, adjust, and create distribution maps for use in scattering objects.
To add the map to Scatter distribution, select it using the dropdown in the Distributed Object rollup.
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Apply variation to selected objects.
Tick checkbox to activate. Click on the Seed button to apply random seeding.
Variation count - Up to 500 colour variations.
Diffuse and texture colour adjustment sliders.
Tick checkbox for material name filtering. Texture Name - select the material name you want to apply to. Click the plus (+) to add.
Include/Exclude Select the option you prefer. For example on a tree, you may want to exclude the bark material.
Exclusion splines are used to mask out areas to exclude from the calculation. To use, click on the bottom right button to select the spline or splines you wish to use. To remove a spline, select it in the display box and click the delete button below.
Tick enable to cull 3D geometry outside the camera field of view.
Export options
Export to Multi Mesh This exports each 3D object as a collapsed (combined) single object.
Export to Single Objects This exports each 3D object as an individual object and creates instances. Full Mesh (greyed out) - By default, exporting is set to full display resolution.
All proxy formats export and save instances.
If you select one of the proxy formats you have the option to select the display settings.
īģŋ | ProxSi | V-Ray | Corona |
Logo | īģŋ | īģŋ | īģŋ |
Pyramid | īģŋ | īģŋ | īģŋ |
Bounding Box | īģŋ | īģŋ | īģŋ |
Squirrel | īģŋ | īģŋ | īģŋ |
Point cloud | īģŋ | īģŋ | īģŋ |
Preview Edges | īģŋ | īģŋ | īģŋ |
Preview Faces | īģŋ | īģŋ | īģŋ |
Wireframe Box | īģŋ | īģŋ | īģŋ |
Half mesh | īģŋ | īģŋ | īģŋ |
Full mesh | īģŋ | īģŋ | īģŋ |
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Did you know you can rearrange the Rollups to your preferred workflow? Right-click on the dot grid in the top right corner of each Rollup and hold down to move or right-click to open the config tab.
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