3ds Max Plugins
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Object Plugins
SiClone

SiClone (UI)

23min
please read the below information to learn more about the plugin the siclone logo displays the sini version number and if there is an update available the show checkbox when checked displays the plugin icon in the viewport you can adjust the logo size if required tip siclone plugin help clicking on the question mark in the header will open this help document page 01\ distribute spline rollup display type force display type check this box to force the display to the selection select the display of objects dropdown select from the list point cloud vertices percentage defines the number of points independent object display dropdown select an object to isolate it from the list independent sweeps display dropdown select a spline to isolate it from the list object count select the number of renderable scattered objects tip viewport display settings for heavy scenes, with millions of polygons, we recommend setting this to pyramid scatter type random pattern distributes a random pattern along the spline path ordered pattern distributes an ordered pattern along a path (a, b, c ), together with additional distributed objects features including posts and end objects the exact checkbox creates exact user spacing individual pattern distributes each object independently of the other seed click on seed to reseed the random pattern siclone model selection select siclone objects click the button to select everything linked to siclone update siclone objects click this button to update the model tip want to copy and paste siclone models? if you want to copy a siclone model to duplicate in the 3ds max scene or copy to a new scene, make sure you click on the select siclone object button first to copy to a new 3ds max scene, use the ignite springboard plugin to copy from one scene to the next please note you must open ignite springboard in both copies of 3ds max copy from one, paste from the other 02\ distribute objects rollup the list view displays all 3d objects added to siclone buttons from top row left to right add objects click to manually pick objects from the scene click to stop selecting add by name opens the 3ds max scene explorer to pick objects delete objects select objects from the list and click to delete add null/blank objects ordered pattern only adds an invisible null object shift object order up moves the selected object up the order rank objects can share the same order number shift object order down moves the selected object down the order rank objects can share the same order number the selected objects x, y, z dimensions are displayed below the buttons clone button clones the selected object in the list copy button copies the transform properties from the selected object paste button pastes the transform properties onto the selected object make post clicking the make post button converts the selected object to a post posts are placed on each corner and end with the spacing set in the object spacing settings in the display list, the letter p will indicate which object is a post see the below image the images above show a handrail post using the all objects spacing (left), and on the right with make post applied the spacing is converted to the posts individual object spacing, set below in the rollup make end clicking the make end button adds the selected object to the end of the spline the button will display delete end when selecting any existing end object in the display list, the letter e will indicate which object is an end see the below image object management tip double click objects for object management when you double click an object in the list the pop up appears to rename the object depending on the scatter type selected (see distribute spline rollup above), the objects displayed in the list view will have associated letters and numbers the table below explains which scatter type uses each type key random pattern ordered pattern individual pattern rank numbers (1,2,3) null item (named) p e ranked by numbers the number sets the order the objects appear along the spline this is handy for making patterns, such as the picket fence below use the top buttons to move objects up and down the rank order, plus you can stack them, 1, 2, 2, 3, 4, 5, 5 object start offset moves the start of the object alone the spline path object end offset moves the end of the object alone the spline path straighten posts when unselected, the object will align with the spline direction on curved splines post padding adds padding to either side of posts follow spline orientation when selected the object follows the spline orientation random transform tick the checkbox to add transforms below seed click seed to generate a new order transforms tick the checkbox to activate transforms this will expose the right side column meaning you can input (lower) to (higher) numbers siclone will use these figures to randomly adjust each instance seed click seed to re generate the transformation settings tip transformations in the list panel if all objects is selected this will apply global settings to all objects in the list, ignoring their individual settings selected objects if you select a single object, you can adjust independently its transforms cloning objects mirror to the other side mirrors the object to the opposite side of the spline mirror exactly mirrors an exact duplicate number of clones set the number of cloned objects clone spacing add spacing xy offset add offset distance 03\ distribute sweeps rollup the list view displays all 2d shapes added to siclone tip double click objects for sweeps management when you double click a name in the list the pop up appears to rename the shape buttons from top row left to right add shapes click to manually pick objects from the scene click to stop selecting add by name opens the 3ds max scene explorer to pick objects delete objects select objects from the list and click to delete steps the number of spline steps to the shape clone button clones the selected shape in the list copy button copies the transform properties from the selected shape paste button pastes the transform properties onto the selected shape from top row left to right smoothing threshold adjust the smoothing on the swept shape angle uvw threshold adjust the uvw on the swept shape flip normals flips the normals flip object mirrors the shape to the opposite side of the spline verticle checkbox if selected the shape will always remain verticle on z axis for example, the edges of glass balustrading going up a staircase would be verticle cap ends checkbox caps both the start and ends of shapes shape start offset moves the starting position of the selected shape shape end offset moves the end position of the selected shape transforms set the selected shape transformations cloning shapes you can clone this shape creating a mirrored shape on the opposite side of the spline click the checkbox to apply and set the xy offset distance 04 colour and texture variation rollup tick the checkbox to activate click on the seed button to apply random seeding variation count up to 500 colour variations diffuse and texture colour adjustment sliders hue shift adds hue variation saturation adds saturation variation brightness adds brightness variations contrast adds contrast variations tick checkbox for material name filtering texture name select the material name you want to apply to click the plus (+) to add include/exclude select the option you prefer for example on a tree, you may want to exclude the bark material 05\ export rollup export options export normally exports as an edit mesh export to multi mesh this exports each 3d object as a collapsed (combined) single object export to single objects this exports each 3d object as an individual object and creates instances full mesh (greyed out) by default, exporting is set to full display resolution export as proxsi exports each 3d object in proxsi proxy format proxsi docid\ zmmsbkmlfe9njycvo2iru export as v ray proxy exports each 3d object in v ray proxy format export as corona proxy exports each 3d object in corona proxy format all proxy formats export and save instances if you select one of the proxy formats you have the option to select the display settings proxsi v ray corona logo pyramid bounding box squirrel point cloud preview edges preview faces wireframe box half mesh full mesh tip rearrange the siclone rollups did you know you can rearrange the rollups to your preferred workflow? left click on the dot grid in the top right corner of each rollup and hold down to move or right click to open the config tab