The below videos show some Unite features in short-burst 60-second samplers.
In this video, we check the 3D scene first with Forensic, then open Unite from the direct link. (You can also open from the SiNi toolbar or menu dropdown). In Unite, point to the folder where your textures are. It's worth pointing out Unite searches all subfolders so this could be the root folder of your project for example. Unite will work through the scene and relink all files it finds.
Frustrated with missing bitmaps, X-refs and proxies when you open an old 3ds Max 3D scene? How much time and money have you wasted sending failed jobs to cloud render farms? Unite was designed to fix these problems eliminating the human-error possibilities when archiving 3ds Max projects. To archive a scene using Unite. - First run the relink process to ensure all bitmaps, X-refs, proxies etc are linked to the scene. (UNITE will not archive if files are missing!) - Next, open the Archive tab and set the folder path to save into. - Create a name for the archive project. - Click Archive Project. This will save all associated files into the new project folder, creating subfolders for materials, X-refs, proxies and simulations. Next, it will save a new 3ds Max scene and re-path all the files to the new scene. Once complete you can archive or send this folder to a render farm, knowing it's self-contained.
If you wish to relink the bitmaps, X-refs, proxies, etc in a 3ds Max scene, before opening it, here's how. Open the Unite plugin, included in the IgNite collection. In the Relink tab switch from Current to Other. All the missing files will be displayed. Click on the Relink Path and select the root texture folder. (Unite will search all sub-folders). Click Relink Files.
It's faster to check if everything is linked before opening it, especially if it's a big scene.