3ds Max Plugins
...
Utility Plugins
IgNite (Springboard)
IgNite (UI) - Standard
23min
tip 3ds max plugin help clicking on the question mark in the header will open this help document page 01\ tabs the ui has 3 tabs standard tools, workflow, and config 02\ scene tools the basic tools rollout contains quick access to set viewport display, lights, textures, frame rate lockdown cameras top row from left to right viewport display box, wireframe, shaded, edged face, clay reset view resets to original 3ds max default setting pro view 3ds max expert viewport mode all view displays all viewports my view personal viewport layout set in the ignite config tab toggle textures in the viewport on/off toggle lights in the viewport on/off toggle cameras in the viewport on/off bottom row from left to right set scene frame rate set the scene start and end frames real time checkbox tick for real time playback camera controls lock all cameras locks all camera transforms unlock all cameras unlocks all camera transforms select active camera in viewport selects the active camera 03\ displays scene and system scale displays the current scales of the 3d scene display and system scale 04\ basic tools copy and paste, modifiers/materials and 3d geometry, within the scene and to another top row left to right copy modifiers copies modifiers on the selected object paste modifiers paste modifiers on the selected object copy materials copies modifiers on the selected object paste materials paste materials on the selected object copy selected object copies everything, geometry, modifiers and materials paste object paste in the scene or open a new scene, open ignite and click paste tip copy / paste you can copy from an ealier 3ds max version (2021) and paste into 3ds max (2022) however, you cannot copy to older versions of 3ds max bottom row left to right save saves incrementally scale add a 3d reference person 1 7 meters tall to your scene for scale the person includes horizontal stripes at 500mm centres clear clears the material editor fetch fetches the material of the selected object and loads it into the material editor hold 3ds max hold scene fetch 3ds max fetch scene additional maxscript tools the following tools will only be displays if a user has ticked the maxscript tools checkbox in the config tab ignite (ui) config docid\ kxrnvsvnskkyqup078ytt from left to right editor opens the maxscript editor open opens the maxscript listener clear clears the maxscript listener props displays the object properties in the maxscript listener make test geometry creates a selection of primitive 3d objects to test with make test splines creates a selection of splines and shapes to test with 05\ playblast previews the ignite playblast differs from the 3ds max capture viewport preview in a few different ways the biggest difference is the ability to send previews to network rendering from left to right top row select render size select animation frame range start frame to end frame select rendering style see below from left to right bottom row time select how many seconds per frame select longer for a high res still to generate still image click on still image to generate animation click on animation to generate an animation sequence advanced see below for more information select folder select the folder you wish to save to default is the 3ds max previews folder playblast renders in the following styles hidden line fast white render realistic (ambient occlusion) white render draft clay realistic textured realistic textured draft current settings advanced options the advanced tools are made for animation previews, giving artists more control and the ability to network render network rendering pulze render manager (coming soon) deadline (awating aws update) 06\ object toggle tools toggle settings verts, display, lights, proxies from left to right toggle display verts clicking turns vertices on/off toggle display as box clicking changes display from box to full display mode toggle renderable clicking makes selected objects renderable or not toggle lock/unlock clicking changes objects from being locked to unlocked toggle lights on/off clicking turns the selected lights on/off toggle proxies display high/low clicking changes the display settings of proxies 07\ animation keyframe tools the animation keyframe tools are designed for object transformations only they should not be used on character animation with rigging top row from left to right shift keys shifts the keys by an input number see below for ui delete keys deletes keys see below for ui bake keys bakes the selected objects keys bottom row from left to right copy keys copies the selected keys paste keys pastes the selected keys flip keys flips the selected keys 08\ object tools instance objects replace objects top row from left to right glue objects glues the selected objects to the surface below see below for ui random colour add random wire colours to the selected objects measure object adds measurements to the selected objects with real time response middle row from left to right instance object makes instances of the selected objects replace object replaces the selected object with another see ui below unique object makes the selected objects unique bottom row from left to right straighten objects straightens the selected object to 90° for editing when complete, click again to rotate to the original position reset objects resets the selected object (xform) recommended on all imported bim/cad geometry random pivot applies a random pivot position to selected objects 09\ affect pivot click on dots to change pivot point affect pivot icon clicking on the icon points changes the selected objects pivots 10\ select and rename rename objects options top row from left to right similar objects select objects that are similar exact objects select objects with the exact same properties wire colour select objects by wire colour instances select instances of an object bottom row from left to right select by name enter the full name or use an asterisk in the description rename objects enter the text you wish to rename the objects to 11\ create layers from imported bim/fbx files create layers by object name enter the full name or use an asterisk in the description auto create layers by imported material names this is best for imported revit models recommended for imported bim/cad models we recommend using the layers by materials to move the imported objects onto new layers for scene management you may then want to use sculpt to attach by layer 12\ custom maxscripts to quickly access your favourite maxscripts, set the paths in the ignite (ui) config docid\ kxrnvsvnskkyqup078ytt tab