MAXScripts

SiNi MAXScripts Directory

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below is a list of currently available sini maxscripts to download from your online user account we recommend creating hotkeys for these for ease of use scene management set the selected objects' wire colour by default 3ds max creates a different wire colour per object, including instances this tool allows you to set the object wire colour by scene or selection set by material, instance or layer useful if you use wire colour renders in post production or viewport scene clarity batch maxscripts used to batch process multiple 3ds max files and folders to learn more about writing your own maxscripts to run headless in batch please visit maxscripting for batch docid\ xchzqy5wswhwhvrmtsaio clean up and fix 3ds max scene maxscript version of the most common forensic functions these are the same functions as in the forensic docid 4uloi3c83b z5naqivwwd plugin, but hotkeyable requires an active forensic plugin licence to work working with objects please note that these maxscripts require an active license of ignite to function attach all selected objects attaches all the selected objects into one editable mesh this is the same function as in the sculpt docid\ l61fivkpevmyq7 mcwhj1 plugin, but hotkeyable requires an active ignite plugin licence to work attach selected objects by material attaches all the selected objects by material into one editable mesh per material this is the same function as in the sculpt docid\ l61fivkpevmyq7 mcwhj1 plugin, but hotkeyable requires an active ignite plugin licence to work attach selected objects by layers attaches all the selected objects in each layer into one editable mesh per layer this is the same function as in the sculpt docid\ l61fivkpevmyq7 mcwhj1 plugin, but hotkeyable requires an active ignite plugin licence to work attach selected objects by groups attaches all the selected groups of objects into one editable mesh requires an active ignite plugin licence to work copy from one scene to another this is the maxscript version of the tool in ignite (springboard) it copies the selected object including geometry, modifiers and materials from one scene into another, without needing to open the ignite plugin requires an active ignite plugin licence to work paste from one scene to another this is the maxscript version of the tool in ignite (springboard) it pastes the selected object including geometry, modifiers and materials from one scene into another, without needing to open the ignite plugin requires an active ignite plugin licence to work unique objects make instanced objects unique requires an active ignite plugin licence to work for reference check out ignite training videos docid\ m6ydidtkvrdzkunc3 6mi instance objects turns unique objects from your selection, into instanced ones requires an active ignite plugin licence to work for reference check out ignite training videos docid\ m6ydidtkvrdzkunc3 6mi straighten objects straighten selected objects (z axis rotation) requires an active ignite plugin licence to work for reference check out ignite training videos docid\ m6ydidtkvrdzkunc3 6mi random z axis rotation give selected objects a random rotation on the z axis for reference check out jumble training videos docid\ l6yny0 0ivfchmdhyn4va random scale give selected objects a bit of random scale for reference check out jumble training videos docid\ l6yny0 0ivfchmdhyn4va stackup objects builds random stacks of objects following a selected spline path for more information please refer to maxscript stackup instructions docid\ owhluwtxig4brsa07g5tn random colour variation creates random material colour variation on selected objects this is a simplified version of the colour variation rollout in all of our object plugins for reference please see scatter (ui) docid\ ez67exmihqwldyq2tnwgy working with cameras save and load camera properties create your own camera presets and saves them for reuse to change a scene camera to a present, navigate to the preset folder and select a present this will update the current camera with the present settings select the active camera selects the active camera and loads the side panel ui, independent of which viewport is active switch camera forward cycles through every camera in the scene in forwards order switch camera reverse cycles through every camera in the scene in reverse order unlock all cameras unlocks all the scene cameras lock all cameras locks all the scene cameras please note camera settings are software dependent i e you cannot apply v ray camera settings to a physical or corona camera we have tested and approved physical, corona and v ray cameras switch cameras only works when you are in the camera view we recommend creating a hotkey for this! working with splines delete overlapping splines this is the maxscript version of the tool in scribe (ui) docid\ mnu8rwhgspkotjxjt9whg select the splines and the tool scans and removes overlapping splines for more information please read the docs in the scribe plugin pages requires an active ignite plugin licence to work flatten selected splines this is the maxscript version of the tool in scribe (ui) docid\ mnu8rwhgspkotjxjt9whg select the splines and the tool flattens them for more information please read the docs in the scribe plugin pages requires an active ignite plugin licence to work please note that some of these maxscripts require an active license of ignite to function